So I've just recently been messing in Nuke (started only a few hours ago actually..) and I have to say it's pretty awesome. It's really easy to get into, and really easy to get good stuff from it. I was kind of just messing around but I ended up re-compositing my lipSync animation, and it looks much better than the one I had done in Shake. There's so many cool things I like about it, but I won't go into it now. Here's the composites from nuke and shake (respectively). Wish I could've improved the animation though...


A Link to the Past

So considering that a break from thesis usually just involves other endeavors in Maya, I've finally started something I've wanted to do for a long time. The drawing in the picture below is from The Legend of Zelda: A Link to the Past, and I'm recreating it in what will hopefully be beautiful three-deenesss. I've only put in about 2 or 3 hours so far, which is why there isn't any texturing yet (aside from the displaced decal and flat colors). Most of what is there is lighting. Anyhoo.. stopping to continue thesis but hopefully I can etch away at it in the breaks I take.

Oh and those triangly thingies in front of the sword (in the model view) are reflection panels that are a part of the controlled reflection set on the swords blade. They're one-sided so you can't see that theyre bright white.


Because it is fun.

thanks to tyson for the penguin model