7/13/08

Almost Done

So yeah it's been a while but, I'm just about done with the site I've been workin on. It definitely took longer than I expected but it came out pretty good. The best part about it is the custom manager and as3 SQLQuery classes that I made during the process. Basically in the site (and the site that manages the site) the flash swf can make custom queries to MySQL databases on the fly, and with only 1 php file, which makes life super easy. I can't post the link to the manager, because it's password protected but maybe I'll put pictures up a little later. Here's a link to the site.


*Edit: Site has been replaced and updated by other companies

6/7/08

Parent Ease, or so it is for now

So in my takings of breaks from flash work, of course i'm messing around in maya, and I came across the want to do something that led me to some cool expressions. Basically this 'parentEase exp generator' that's in the vid creates a constraint that elapses over time, essentially looking like overlap. Now no this wouldn't be a replacement for the animators overlap, because there is no such thing, but I think it's purposes will come in the next step of developing it. In the area of plant life or other unique special effects that may require it. Anyway, check out the video. For now I only have a generator for a basic parent constraint (relative to each objects local space). The final cube seen in this video is a demo of using the information from the parented object and combining it with rotation expressions to get some simple single object overlap. A plant skeleton using this gen is in the works, but that will come later.


Also, I'm thinking "soft constraints" is a better name for it...

6/5/08

Jobarific!

So I haven't gotten to work on GD ninja lately because of a cool job I got doing a website for a small medical company out in Massachusetts. But I wanted to keep posting updates on my work, so I figured I'd put up one of the early stages of the site. There's lots to be said and done about it so I'm gonna keep workin on it. After I finish this it will be back to 3D and hopefully I'll be doing some other art as well.

Visions Medical Center early design

5/29/08

sketches

I'm always tryin to draw somethin good, so here's me dabbling again...
oh and i was just visualizing some loops for fun. not terribly accurate but whatever...

5/26/08

Tutorial: Move Channel Box Attributes

So here's a quick tutorial on how to rearrange attributes in maya's channel box. You may have wanted to one way or another, so this is my version of how I resolved it.

5/25/08

GD Ninja Sketches





So right now I'm in the modeling and rigging part of GD Ninja. I should be done with that soon, the feet are rigged as well as the body for overlap and bend. I need to finish the arms and then proceed to the weapons. I think I might add a ribbon or two to the back of his head, maybe as an afterthought. If I do it it'll probably be ncloth, because I want to practice caching etc, get used to the workflow and such. Anyway, after this I'll be texturing and doing stretch tests. Some screenshots should be up soon enough.

5/22/08

GD Ninja

So Gumdrop Ninja is his name, and he kills people, just like every other ninja. I'm going to be using this guy to practice the whole workflow again. Modeling should be pretty basic, I had a few cool ideas for some of his parts. I'll be trying a couple things during the rigging process, like manual stretchy arms for more precise control as well as some tricky facial stuff. I also have some weapon rig concepts that will be fun to see like a controlled ghosting effect (included in the renders) and random other things. I'll see what happens. All in all this project will just be overall practice, from concept to composite. Hope to make progress soon...

5/16/08

WElfcoemse...

Welcome. So I guess I'll start here. I'm gonna be using this blog to display a lot of the work I'll be doing, as well as cool links and reference that I stumble upon.

Hopefully this will serve to keep me on track as well as inform anyone who's interested how I do whatever it is that I do.